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AI Insights · Timothy · October 2021

Top 5 Anime Games in Brazil Q3 2021: Performance Insights

Discover the performance trends of the top 5 anime games in Brazil during Q3 2021, including weekly downloads, revenue, and active users.

Top 5 Anime Games in Brazil Q3 2021: Performance Insights

During the third quarter of 2021, the top 5 anime games in Brazil showcased interesting trends in weekly downloads, revenue, and active users. Here’s a closer look at their performance:

NARUTO X BORUTO NINJA VOLTAGE saw a notable increase in weekly revenue, peaking at around $8.2K in mid-July. However, the revenue declined towards the end of September, reaching approximately $3.5K. Weekly downloads were strong, peaking at 87K in mid-July before stabilizing around 59K by the end of September. The game maintained a solid user base, with weekly active users fluctuating between 186K and 234K throughout the quarter.

ONE PIECE Bounty Rush experienced a varied revenue trend, starting at roughly $2.8K and peaking at $3.6K in early August before dropping to around $1.8K by the end of September. Weekly downloads showed a peak of 50K in mid-August, followed by a gradual decrease to around 31K. Active users increased from 92K at the beginning of the quarter to a peak of 140K in mid-August, before stabilizing around 123K.

DRAGON BALL LEGENDS started the quarter with a weekly revenue of approximately $8.9K, but saw a decrease to around $1.9K by the end of September. Downloads were steady, ranging between 18K and 32K, with a peak in mid-July. The game’s active user base saw a decline from 194K to around 150K over the quarter.

KonoSuba: Fantastic Days, launched in mid-August, began with a strong revenue of $4.4K in its first week, peaking at $5.3K the following week, and then gradually decreasing to around $788 by the end of September. Downloads started at 110K in its launch week but fell to around 9.7K by the end of the quarter. Active users followed a similar trend, starting at 67K and dropping to around 35K by the end of September.

DRAGON BALL Z DOKKAN BATTLE exhibited a significant spike in weekly revenue, peaking at $14K in early July before decreasing to around $1.1K by the end of September. Downloads were relatively steady, peaking at 30K in mid-July and ending the quarter at around 10K. The game’s active user base remained stable, ranging between 94K and 114K.

These insights are based on data from Sensor Tower. For more detailed analytics and insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2021